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Resident Evil 3 Review
GFX Some of the best you’ll find on a Playstation, bar Parasite Eve 2. The flame and water effects are nicely done, and the pre-rendered backgrounds have greater colour and range than RE2’s. Environments vary from the Raccoon hospital to the local park. The areas allow for a certain amount of interaction, such as shooting up lamps and gas valves. Capcom have also improved their character manipulation, so ingame cutscenes allow for more movement, including some nicely done gunfights. The FMVs are some of the best you’ll see and succeed in capturing the atmosphere. Sound RE3 features a wide range of weapon effects that are noticeably improved from the ones of RE2 and even those of CVX. Voice acting is above par, with the best work coming from the UBCS and Nemesis. It’s nice to hear a wide range of accents, but Jill’s lines sometimes seem to fall a little flat when contrasted against those from characters such as Dario Russo. RE3’s music features the best save room, boss battle and introduction tracks that border on the inspirational. Story Capcom were right to keep RE3’s story relatively low-key, seeing as RE2 had taken care of the explanation regarding the Raccoon City incident. The UBCS make a welcome change from mad scientists and power-crazed civilians. Umbrella’s activities are given more depth by areas such as the Dead Factory. They compliment the overall storyline instead of eroding it like Outbreak’s did. Epilogue files provide a lot of material on all the other surviving characters. Conclusion RE3 is my second favourite RE game mainly due to its replayability. There are many decision paths you can take that will alter your route and even the ending of the game. The BOWs that appear in an area are never the same ones the second time through. RE3 also features the best of the minigames, Mercenaries, that allows you to unlock weapons for the main game. The gameplay is nicely paced and prevents you from ever becoming bored. Article Directory: http://www.articledashboard.com This article was written by Temp, a newswriter at Resident Evil Horror. |
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